Throughout this project our major issue has been the team working. As I mentioned in a previous blog post, 2 out of the 4 of us were always in, and the other two members only showed up for lessons. This lead to communication issues, and then in time, visual and continuity issues within the level section. This also meant we couldn’t help each other improve on our weakest parts of the asset production and assets would come in that weren’t up to scratch with what we needed it to be. I think this also shows that no matter how talented one person is in the group, if we don’t work together and keep in contact with one another, the project is going to fall apart.
What could we have done better?
I think the texturing could be significantly better. I’m not a good texturer to begin with, and with 2 members coming in infrequently, this project really suffered.